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Hermitaur

These small, hard-shelled Carapaceon creatures are common in the desert, where they frequently lie in wait under the sands, lashing out when prey happen past them. Their brains are prized as a delicacy.

HP
Base HP <%monster.base_hp | number:0%> HP
Low (×<%monster.hp_mult_low%>) <%(monster.hp_mult_low * monster.base_hp) | number:0%> HP
High (×<%monster.hp_mult_high%>) <%(monster.hp_mult_high * monster.base_hp) | number:0%> HP
G (×<%monster.hp_mult_g%>) <%(monster.hp_mult_g * monster.base_hp) | number:0%> HP
Limping
Low <%monster.limp_low | percentage%>
High <%monster.limp_high | percentage%>
High (Apex) <%monster.limp_high_apex | percentage%>
G <%monster.limp_g | percentage%>
G (Apex) <%monster.limp_g_apex | percentage%>
Capture
Low <%monster.cap_low | percentage%>
High <%monster.cap_high | percentage%>
High (Apex) <%monster.cap_high_apex | percentage%>
G <%monster.cap_g | percentage%>
G (Apex) <%monster.cap_g_apex | percentage%>
Enraged
Duration 0
Attack x0.0
Defense x0.0
Speed x0.0
Habitat
Map Start Areas Rest
Crown Sizes
Miniature <0.0
Large >0.0
King >0.0
Stagger Limits
100
100
100
100
100
100
100
100

Damage Chart

Region Cut Impact Shot Fire Water Ice Thunder Dragon Dizzy
<%part.local_name%> <%part.pivot.res_cut%> <%part.pivot.res_impact%> <%part.pivot.res_shot%> <%part.pivot.res_fire%> <%part.pivot.res_water%> <%part.pivot.res_ice%> <%part.pivot.res_thunder%> <%part.pivot.res_dragon%> <%part.pivot.res_dizzy%>
Region Cut Impact Shot Fire Water Ice Thunder Dragon Dizzy
<%part.local_name%> <%part.pivot.res_cut%> <%part.pivot.res_impact%> <%part.pivot.res_shot%> <%part.pivot.res_fire%> <%part.pivot.res_water%> <%part.pivot.res_ice%> <%part.pivot.res_thunder%> <%part.pivot.res_dragon%> <%part.pivot.res_dizzy%>
Region Cut Impact Shot Fire Water Ice Thunder Dragon Dizzy
<%part.local_name%> <%part.pivot.res_cut%> <%part.pivot.res_impact%> <%part.pivot.res_shot%> <%part.pivot.res_fire%> <%part.pivot.res_water%> <%part.pivot.res_ice%> <%part.pivot.res_thunder%> <%part.pivot.res_dragon%> <%part.pivot.res_dizzy%>
Abnormal Status Initial Increase Max Duration Damage Reduction
<%status.local_name%> <%status.pivot.initial%> <%status.pivot.increase%> <%status.pivot.max%> <%status.pivot.duration%> <%status.pivot.damage%> <%status.pivot.reduction_amount%>/<%status.pivot.reduction_time%>sec

Item Drops

Low

<%item.pivot.monsteritemmethod.local_name%> <%item.pivot.quantity%> <%item.pivot.percentage | percentage%>

High

<%item.pivot.monsteritemmethod.local_name%> <%item.pivot.quantity%> <%item.pivot.percentage | percentage%>

G

<%item.pivot.monsteritemmethod.local_name%> <%item.pivot.quantity%> <%item.pivot.percentage | percentage%>

Guild Quests

Quest Appearances

Caravan

Guild

Event

Equipment

Weapons